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Options
Reset camera
Reset visualization
Benchmark
Download benchmark results
Number of frames to render in benchmark
Distance threshold for LoD
Instancing method
LodMeshes
InstancedMesh
InstancedBufferGeometry
InstancedMesh
Depth of QuadTree
Shadow map settings
Use shadow map
Shadow map size exponent
Label settings
labelSize
labelOffset
Basic mappings
Size multiplier
Glyph atlas
lodAtlas
lodAtlas_small
lodAtlas_verysmall